Throughout the game, we unpack this with Alta. Why does she need to overwork herself? What is she running from? When she drinks tea and takes a break, she reminisces, letting us peek into her past, revealing slivers of herself in moments of forced stillness.
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"I am hoping very much that you are able to complete everything which is in your power to do so." That’s another one of Boro’s lines. And it hit me after finishing my gameplay just as hard as the first time I heard it.
Far from just another “cozy” game, Wanderstop invites you into a colorful world filled with quirky characters and bizarrely flavored tea at the price of some uncomfortably insightful introspection.
Customers will ask for specific brews, while Boro and Alta (and the Pluffins) can drink just about anything. With each sip of tea, we get to know our characters a little better as they share vignettes of their life outside the shop.
But the refreshingly strange thing is that there is no tangible incentive to do so. The weeds pose pelo real danger to your garden, and while walking through them can slow you down, they don’t need to be sheared in order to pass.
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Wanderstop is a narrative-centric game about change and tea. Playing as a fallen fighter named Alta, you’ll manage a tea shop within a magical forest and tend to the customers who pass through.
Dialogue is beautifully written, filled with small, poignant moments that can unexpectedly hit close to home. And Boro? The embodiment of gentle, unwavering support. Every word he speaks carries weight, making him one of the most memorable characters in recent gaming. The only thing keeping this from a perfect 10 is the ending. While thematically fitting, it lacks a certain emotional punch that a stronger conclusion could have delivered. Wanderstop embraces ambiguity, but a bit more resolution—especially in the final moments—would have made the journey feel even more rewarding.
Perhaps Elevada, while she takes a much-needed rest, might like to attend to the calming daily duties of a tea shop proprietor? He exalts the transformative power of tea, the gentle pace of the day, the interconnectedness with the conterraneo world. This kind of change works for the protagonists of all those other cozy games, surely it's worth a try?
It was something I marveled at over and over again, a golden glow spilling through the windows, making the glass of the brewery shine. It’s just so pretty. The dishwashing train was also a delight to watch, little cups moving from the main room through a waterfall to the kitchen under the furnace in a whimsical, almost musical rhythm. And the skies—oh, the skies. I often found myself zooming out just to take them in, the endless expanse of stars or the shifting hues of dawn and dusk casting a quiet, melancholic beauty over everything.
Wanderstop is a game about healing and letting go, wrapped in a cozy, thoughtful and immersive experience. Read our review to see what it did well, what it didn't do well, and if it's Wanderstop Gameplay worth buying.
Finding lost treasures in this mesmerizing indie game unlocks stories of childlike wonder, and I've never experienced anything like it
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